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Developed by: Mucky
Foot Published by: Eidos
Interactive Official
website
Genre: Action ESRB: Mature
8
Graphics:....................9/10 Sound:.........................8/10 Documentation:.........9/10 Getting
Started:.........8/10 Gameplay:..................8/10 Value:..........................8/10
The Good Press: Detailed environment, solid
graphics and gritty ambiance make this game a solid action
experience.
The Bad Press: The freedom of character control
and open environments illustrate the sometimes choppy and
linear storyline.
System Requirements: • Windows 95/98 • Pentium
II 266 or higher • 32MB RAM • 500 MB uncompressed hard
drive space • 8X CD-ROM • DirectX 6.1 • 4MB DirectX
compliant video card
| Review 01/19/2000 Urban Chaos Reviewed by
Avi Fryman
Despite featuring an already outdated storyline
(cultists wreaking havoc circa December 31st, 1999), this unique,
free-roaming, gritty-city shoot-'em-up hits its mark almost
flawlessly.
The one truly apparent flaw in this otherwise impressive title is
the timing of its release. I find it tough to feel nervous about the
whole transition from 1999 to 2000 anymore, especially now that
we've passed that little momentous occasion. I'll be the first to
admit that I was wearing a flashing alien-head T-shirt on New Year's
Eve, you know, just in case. Of course, if looks aren't quite as
deceiving as they say, it would seem we're all still here. No
extraterrestrial invasion, no four horsemen of the apocalypse, no
messianic tribunal, no nuclear attack prompted by some crazed
third-world dictator, and not even a hint of anthrax in Times
Square. It's safe to say that we can go on partying like it's 1999.
If you're looking for a premature dose of nostalgia for an era
just gone by--in the form of a gritty and appropriately paranoid
action adventure game--Urban Chaos is for you. The narrative
places you in the center of an unprecedented crime wave set during
the closing months of 1999 in the fictional metropolis of Union
City. (You can tell it's fictional as there are no Starbucks shops
whatsoever.) Since early autumn, the Union City Police Department
has had to contend with a massive surge in suicides, muggings,
vandalism, theft, and murders. Making matters worse, the streets are
now plagued by a sinister underground cult intent on causing the
destruction of the world. Too bad they couldn't get Britney Spears
to do the soundtrack. It would have felt like the '90s all over
again.
You start the game as D'arci Stern, a rookie cop who lacks the
overall vavoom factor one might rightfully expect from an Eidos gal,
but who makes up for this lack of titillation with her physical
prowess. One of the most impressive aspects of this game is the
freedom of movement you'll encounter. D'arci can climb fences, scale
skyscrapers, crawl on all fours, slide James Bond-style from
building to building by latching onto telephone cables, and the list
goes on. Walk cautiously in front of a minivan, and it will stop as
you climb to the rooftop before it takes you for a spin around town.
You can also leap over small obstacles, slide-tackle enemies, or
pick up trash and throw it. You can even outrun traffic. Just be
careful while you sprint, as D'arci isn't exactly the Terminator.
Get hit by a car, and you'll be knocked out cold for a brief stint.
Of course, when you're behind the wheel the rules change quite a
bit. I've never had so much fun running over pedestrians and
wreaking general havoc in a game. Remember how frustrated you were
when you found out you couldn't hit pedestrians in Driver?
You'll encounter no such sorrow here. Hit a fire hydrant, and it
gets torn from its foundation, spewing water onto the street. Swerve
onto the sidewalk, and plow away as businessmen, prostitutes, and
other Union City inhabitants unsuccessfully attempt to avoid getting
hit. Keep in mind that your vehicle adheres to the laws of physics.
It will eventually die if you smack it around too much.
Oh, but you ought to be upholding the peace anyway, right? Well,
that's fun too. Once you've knocked a criminal to the ground
(preferably without using a car), you can get up close and hit the
action button to slap on the cuffs. Climb to the top of a
skyscraper, peer over the ledge, and check out your catch, wriggling
with his face down to the pavement. The missions are extremely
varied, so you'll be doing a lot more than just chasing down
small-time thugs, but not until you've become somewhat seasoned as a
cop.
The graphics are dazzling. Running through the streets on a rainy
night, you'll notice the full moon reflected in puddles touching the
edge of the pavement as raindrops generate ripples on their silvery
surfaces. Run through a puddle, and you'll leave shoe prints. You'll
also see your own distorted image in the puddle as you pass through
it. Car headlights are appropriately glaring, and alleyways are dank
and creepy. Buildings have nice touches such as fire escapes, air
conditioners jutting out of windows, and boilers and antennae on
rooftops. The park in the center of town has the foreboding yet
pretty feel of Central Park late at night. Again, the list goes on.
Once you get further into the game, you'll encounter Roper
McIntyre, an ex-military man and former felon diagnosed as having
severe psychiatric problems. Apparently, this GI Joe-lookalike deems
himself some sort of vigilante. Of course, you'll need his help to
save the world, and you'll be able to switch between controlling
D'arci and Roper for later missions in the game. Roper is extremely
strong, but he's a bit sluggish compared to D'arci. He can't jump as
far, nor can he sprint when necessary. But as they say, he takes a
licking and keeps on ticking.
The missions are presented in a choppy linear format, detracting
from the otherwise vast, fluid, free-roaming feel of the game. In
that respect, I didn't enjoy it quite as much as Omikron: The
Nomad Soul, a similar Eidos title also reviewed on Happy Puppy.
The controls here are generally superior to those in Omikron,
but the storyline, music, and general presentation aren't. Still,
this is a well-produced game that will have you coming back for
more.
Tips:
- To duck an attack, back away from an enemy while pressing the
action button. When ducking, perform a foot sweep with the kick
button.
- If you accidentally (or deliberately) cause the death of an
innocent civilian during the course of your duties, you will
receive a citation for disciplinary violation. After five
citations, you'll be removed from duty and forced to start the
mission over from scratch. Can't we all just get along?
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