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Game Reviews

Redline

In the driving mode, you have access to an on-board radar (don’t ignore it) and plenty of ammunition (bullets, heat seeking missiles, side firing guns and mines). To further assist you, there is mouse aiming and free-look which are both essential in eliminating your rival gang members. Why am I stressing all of this? Because the game has only one difficulty level and that is - difficult. What? Yes, that’s right - you have to hone your skills and be patient (die and die again) if you want to succeed in Redline. Going in with guns a blazing is not always the answer and many times it is just plain suicidal.

This shouldn’t bother most gamers until you get to the last few levels of the game. This is where missions become a lot more difficult. These levels are not impossible to complete but I can envision many gamers getting tired of repeated plays and going to cheats to finish. So much for making the game a challenge.

Now back to more positive aspects of the game and which are explosions and damage effects. Virtually everything in Redline explodes - cars, people, props, buildings, and more people. All the explosions are over-the-top but fit in with the general theme of the game. The car explosions are cool as every car looks like it must be housing a small nuclear reactor inside - the designers have gone for the aurora effect with their explosions. I like it! The damage effects are also first-rate ranging from bullet holes, collapsing walls & buildings and body damage to the cars. The overall graphics are also excellent as Beyond Games uses their proprietary engine called Daeldalus that produces a look similar to the graphics in Unreal. This graphics engine is that good. Combine all of these positive elements with the vast landscapes and what you get is an extremely strong visual experience.

Unfortunately, the sound effects don’t even come close to being on the same level as the graphics. The explosions sound good enough but everything else seems to be lacking in quality, especially the on-foot weapons and your character noises. This is one area that could use a major overhaul.

Enemy AI is good on one side (vehicle combat) and so-so on the other (on-foot combat). The opposing vehicles that you battle are tough (remember Always-Difficult level) and this forces you to become a proficient driver as quick turns (use your hand brake) and smart driving are essential to survival. The on-foot combat is inconsistent. The accuracy of the enemies’ gunfire is excellent but there are times when you can walk up to some of these slimy dudes and pop them without a fight. Oh, before I forget - if you think you can duke it out with a fighting vehicle while on-foot, then prepare to be roadkill.

There’s nothing too special in the area of weapons with the only notable exception being the EMP Generator, which allows you to carjack an opponent’s car. Blast the vehicle that you want to take a spin in and the driver pops out and all you do is hop in. This is a cool weapon but it should be used judiciously since you have to be on-foot to utilize it and this is risky when your opponents are itching to make you their new hood ornament.

Redline is a lot of fun to play as its dual combat mode makes it an interesting entry in the world of action games. Unfortunately, the always difficult level setting will frustrate many gamers especially during the latter stages of the game. It’s too bad, since Redline is right on-track with its advanced interactivity but then it has to go and take its eye off the road with its absence of a configurable difficulty level setting feature.

System Requirements:

Recommended PII 266MHz or AMD K6, DirectX 6, 12X CD-ROM, 64MB RAM, 300MB HD Space, WIN95/98, 3D Accelerator Card

Minimum Pentium 200MHz or AMD K6, DirectX 6, 4X CD-ROM, 32MB RAM, 300MB HD Space, WIN95/98, 3D Accelerator Card

Reviewed by James Diaz, PC Gameworld.