Overview
I remember my sense of awe when I loaded the first version of Front
Page Sports Football on my screaming 486-DX 33 with 4 megs of
RAM. I showed off the graphics to everyone! Even my dad said he
couldn't tell the difference between that game and watching it on TV… of
course, his eyesight was just a little under par. I was so excited because
I was sure that this game was just the first in a long line of
ever-improving graphics and gameplay for football sims. My gosh, I
thought, by 1998 we'll actually be able to see Reggie White's mug shot as
he comes crashing down on your unsuspecting quarterback … well, such is
not the case. In fact, most licensed football sims out there don't even
draw the helmets with the team logo; usually it's some generic round blob
of pixels or nothing at all. With the advances in graphics and 3D
technology, I would think that today's football sims would be a little
more awe-inspiring. Unfortunately, most are little better than that
old FPS game of years past. I do believe gameplay and artificial
intelligence have improved over the years, and of course those cut-scenes
and videos.
As always, I am excited to open another football sim, hoping that it
will give me the sights, sounds and gameplay I expect from today's games.
Madden '98 is the latest installment of a very successful line of
football sims; the question is … does it deliver?
Gameplay and Controls
The most important element of a football sim (yes, even ahead of
graphics) is the gameplay. Do players run smoothly, do they cut
realistically, do they act like they are on a team and have a job to do?
For the most part, Madden '98 delivers in this area. You call a
play and your players do what they are told; the offensive and defensive
players are smart and will peruse and block as expected. If your running
back busts through the defensive line and his fullback is still in front
of him, he will go and take out the nearest linebacker or safety to clear
your path. On defense, safeties will back off into coverage at first, then
when they realize it is a running play; they will pursue the back in a
believable way. You can do spin moves, stiff arm, or dive your way around
tacklers; the motion and actions of the players are good and very
believable. I could run the same play three times in a row and not feel
that the players were canned or did the same thing every time. I had a lot
of fun just running plays, not caring about the season or score, I must
have played 50 exhibition games before I played a whole season.
There are three difficulty levels in Madden '98, and
after about 20 minutes I was playing on the hardest one and winning games
by huge margins. This leads me to my biggest gripe about football sims in
general -- there always seems to be one or two plays that will get you a
first down or a number of yards, etc. virtually every time. Unfortunately,
this is also the case in Madden '98. I admit, it did take
me the full 20 minutes to discover a couple of these, which is better than
most football sims, but nevertheless very annoying. If I want a first down
in Madden '98, I just call the old running back in the flat swing
out pass … instant 20 yards or more. I was able to take the Tampa Bay
Buccaneers (average team) and swing the ball out to Mike Alstott (average
back) and score over 100 points in a game against the Packers …
consistently on the hardest level. Needless to say, Alstott ended up with
over 400 yards receiving and another 150 rushing … a little skewed, if you
know what I mean. The reason this sucks is it takes away any sense of
suspense or nail biting intensity of the big games. I mean, if it's the
Superbowl and my team is behind by 6 points with 1 minute to go, and it's
4th and 15 … all I have to do is call my bread and butter and get the 1st
down. I was really hoping Madden '98 with all the hype on its
"liquid AI" would prove to be a challenge; maybe next year. Of course some
of these problems can be solved by playing with a friend … but sometimes
the computer is your only friend (sad but true).
Madden '98 does lean a little more towards arcade style
gameplay than some football sims. The most noticeable arcade attribute is
the "catch up" ability of defensive players. I get the ball to Antonio
Freeman well behind the defense, and the linebacker and a couple of
safeties close a 10 yard gap and tackle poor Antonio (where's the speed?)
before he can get to the end zone. Of course, in real football Mr. Freeman
would be dancing in the end zone, laughing at the oxygen-deprived
defenders lying on their backs after chasing him 80 or so yards. Despite
these gripes, Madden '98 offers addictive and quite satisfying
gameplay, but not stellar … hopefully improvements will be made next
year.
Graphics
Madden's graphics are a bit of a disappointment. The players
are not true 3D and they are not as sharp and detailed as I would
expect. Each team is in its authentic colors, but there are no
distinct helmet logos or other unique team graphics; I always kind of felt
like I was playing a college team instead of a pro team. The player
animations are smooth and believable, and the different views are nice.
One of the most impressive graphic elements was the different stadiums.
Each city's stadium was accurately modeled in Madden '98, and
that made me feel like I was in a different town, giving a good feel for
road games and home games. The videos of Madden, etc., were very well
done, and when you play a season he actually gives a little synopsis of
each team before the game. The only drawback here is Madden's lack of
variety in what he says … you know every team needs to "block, tackle, and
avoid mistakes" to win. Weather effects are done well; you will play in
snow, rain, wind, sunny, cloudy, inside a dome etc. Overall, the look of
the game is average; the ideas are there, but the graphics need a little
1998 revamping.
Audio
Quite possibly the best feature of Madden '98 is the superb
audio. The announcers' voices were great; no choppiness, etc. The ambient
sounds of the crowd were awesome … they would actually chant "de-fense"
and boo when the other team made a score. Not only are the sounds great,
but they are timed well and placed in appropriate spots. The opening
musical score is your standard upbeat guitar solo rock n' roll to get you
into the gridiron mood. Overall, the audio really shines and rounds out
the game nicely.
Installation & Documentation
There are a few install options, but for the best performance you will
have to go with the 590 MB option -- yes, that's right, 590 MB! And
sometimes I wonder where it all goes … can't be the player graphics. I
found the game quite easy to install and play even without the manual.
Controls were easy to set up, and I found that a game pad works best. My
system is a PII 266 with 64 MB of RAM.
Bottom Line
Madden '98 really doesn't stick its head out above the crowd
here, but by the same token it doesn't fall behind. I will give this game
an average score of 79 because of a few major gameplay flaws and
lackluster graphics. It is addictive, however, and I have played for hours
at a time, so the guys at EA Sports continue to do most things right. If
you are looking for a football sim and need one now, Madden
offers solid, addictive play, and is near the top of the heap … until next
year. |