NBA Hangtime
| Platform: |
Windows 95. |
| Category: |
2-on-2 arcade hoops |
Version: |
1 |
| Multiplayer: |
Up to 4 via multiple
controllers. |
Author: |
Midway |
| Release: |
January, 1997 |
|
|
| Graphic modes: |
640x480xTrue, 640x480x15bit |
| Controls: |
Mouse, Keyboard, Joystick, Gravis gamepads/grIp, DirectX
compatible multiplayer controllers |
| Sound devices: |
All supported by Windows |
|
Computer |
Memory |
HD space |
CD speed |
Other reqs/options |
| Minimum |
P90 |
8 M |
|
x 1 |
Could be run directly from CD; requires
DirectX |
| Reviewed on |
166MMX |
64 M |
20 M |
x 12 |
| Recommended |
P120 |
16 M |
20 M |
x 8 |
Reviewer's Hardware: Gravis
grIp

I love
this game. No, really
Its Jamtime... err... Hangtime!
NBA Jam. If you've
never been to an arcade, then you have probably never seen this at work.
Sad, really, as it is such good fun. Still being my favorite arcade game to
this day, the countless hours I spent on it have much to do with the
increase in coin minting noticed over the last several years. Someone
had to produce all those quarters.
I have seen several attempts at recreating that fabulous game on a PC,
but they were all simply abysmal. It naturally follows that I didn't have
much hope in Hangtime. How much better could they make the
previous attempts? and I wasn't forgetting the one that so presumptuously
called itself "NBA Jam". That was one game that had it all-
every bad aspect that could be found in a computer game. So, is NBA
Hangtime any better? you bet.

The
tipoff
It does work. Really.
Installing Hangtime is easy. It
needs DirectX 3, which is supplied on the CD Rom. Running the setup utility
allows you to choose whether to install it, or install the game to disk,
where it consumes about 20MB (or just over 50MB if you opt for a full
install). You may even decide to run it straight from the CD, but I strongly
recommend against this, as even using my rather impressive hardware did not
stop all the glitches and sudden stops while reading from the CD during a
game.
I continue to be puzzled by the fact that I cannot make this game run
correctly with my Gravis grIps. Oh well. I guess I'm just doing something
wrong... the main problem with this fact, though, is that too many keys
pressed at once on the keyboard may cause occasional "lockups", where new
key presses cease to have effect until some others are released. When
playing in multiplayer mode (and the only way to play, in my opinion), this
actually becomes an issue, and if you and your friend are on the same team,
it is important to remember to move your fingers off the keyboard if your
teammate runs for a spectacular dunk. And it almost always prohibits double
dunks. But I'm getting too far ahead here.

My
teammate released his buttons. Yeah!
Court-view
Then again, I cant stop myself, so Ill dive right into
gameplay. Like, what happens on court. I am happy to announce that you don't
need to spend any more quarters. Midway has created such a wonderful
adaptation of that arcade hit, that I have already ruined (yes, broke) one
of my keyboard keys playing it. Its just as fun and addicting as the
original, and with the advantage of being at home. The animation's are fluid
and rich. The players have those real-life player heads, so everyone look
like they do in real life- a very appealing aspect of Jam. The
crowd responds to what happens on the field (including the occasional "air
baaaall" chant, and boo-ing). The sideline animated graphics of annoyed
coaches, team benches and crowd add to the fun. The announcer has the
original's flair, and his remarks are as funny and exciting as ever. The
background music is just right for the game, adding its own to the involving
atmosphere. NBA Hangtime may only be an arcade adaptation, but
its one of the best arcade games I have ever seen on a PC. It has an
addictive quality that I have not encountered since... I cant even remember
when. Simcity, maybe? Midway did the right thing with
NBA Hangtime- they took a truly wonderful game and made every
effort to make the PC version feel exactly the same. And they deserve
praise- I just cant stop playing the damn thing!

Nailing
one from downtown
My duties...
... as a reviewer require me to tell you about such
mundane things as interface, usability, and options. Here we are, then. As
interface goes, it has an arcade feel to it- you need to use a very limited
amount of buttons to go through the different menu options. No big deal, if
you are used to arcade halls, but still, I think that this could be
improved. For example, to change the shoot key assignment for player 2, you
will need to enter a sequence of 11 (!) keypresses from the main menu. You
may change resolutions from the main menu, or use a hot-key combination
anywhere; slow machines may not be able to run Hangtime at
full screen.

In game
stats. I control Pippen
Before I go on, for those of you who are not
familiar with NBA Jam, here's a short explanation: the game is
actually a mockery of basketball, played 2-on-2 full court with players from
real NBA teams (all of which have their faces as part of the animation's).
"Normal" looking scoring is frowned upon- the more preposterous the way you
put the ball in the net, the better. This includes some very interesting
maneuvers, like full body windmills, and lots of pushing and shoving. Score
three in a row without scoring from the other team, and you will become "on
fire", which will not only help you with your shooting or blocking (no more
goaltending!), but will actually burn the nets when your shots go through.
And if you manage to pull off some really crazy stuff several times in a
row, your team will be "on fire", which is great fun and beats Quake easily
on adrenalin levels. Fouls are unheard of, as are violations of any kind
except the 24 second shot clock and goaltending. Its fast and furious, and
loads of fun.
The game's interface faithfully pursues the arcade theme. You "buy in"
game quarters by pressing a designated key for each player (which resembles
inserting a quarter); this allows up to four players to join into a game in
progress. You may have a name/pin combination under which your
win/loss/stats record is preserved as you play the game. Should you wish to
do so, you may create your own player, and advance his stats as you play
games. Using this option is part of the fun, especially as you can put up
some very interesting appearances for your self made hoops maniac.

Invasion
from Mars? no, just my wicked hoops player. Heh.
Other game options
include all the fun codes that give you a big head, enter tournament mode,
have super abilities etc., all accessible during matchup screen. The various
codes aren't listed in the manual, so as a public service, you may find the
list of codes at the end of the review. During the game itself you have all
the trimmings of NBA Jam- on fire, alley oops, team fire and
double dunks, pushing, shoving and general violence, lean shots, funny
lay-ups, hookshots and crazy dunks... the works.

Furious
action awaits yea who enter here
Back to court
To get maximum enjoyment from NBA
Hangtime, you'll need two things: full screen mode, and a large
screen to run it on. Assuming you can supply these demands, and you like the
idea of some hectic, fun, 2-on-2 action, then this game is a must-buy. And
if you have ever played and loved NBA Jam, and wished for it
at home, then you should leave everything right now and go down to your
nearest store, or pick up the phone and mail order, or whatever. Just go get
it. And get a friend to come over. He wont leave soon.
Oh, I almost forgot; here are the codes. Have fun: 025- baby mode, 048-
no music, 111- tournament mode, 120- quick passing, 273- turbo bar not
shown, 284- super speed, 390- no violence, 461- turbo unlimited, 552- even
more speed, 616- super blocking, 709- quick hands, 802- strong arms, 937- no
goaltending.
Pros:
- Just like the original
- Highly addictive, great atmosphere, graphics, sound and gameplay
- Just like the original
Cons:
FOOTNOTES
| Appeal: |
NBA Jam lovers, or anyone who wants a good, fun (and funny!)
2-on-2 hoops show |
| Originality: |
The original was original. |
| Graphics: |
Very good. Fluid and very satisfying |
| Audio: |
Amazingly good. The announcer is great. |
| Longevity: |
Havent stopped playing it yet, and I dont think I will soon |
| Interface & Usability: |
Arcade sort of interface. You'll get used to it. |
| Packaging & Docs: |
Reasonable manual. Codes arent listed |
| Bugs & Problems: |
Why cant my grIps work? |
Copyright © Barak
Engel for the Games
Domain Review, 1997 . All rights reserved. Not to be reproduced without
permission.
Screenshots on this page were captured using DX-Grab.