Tropico Retail Box
 

Tropico Retail Box
Product Number   Shipping Weight 3.0 lbs
Warranty Period 1 Year Manufacturer PopTop Software
Condition New Manufacturer Part No.  
Packaging Retail Box Support Contact Dealer
 In Stock and Ready To Ship!
 
As the newly installed dictator of an obscure Caribbean island, build a path of progress for a nation mired in poverty, civil unrest and infighting. Oh, and uhh… stash a few million in your Swiss bank account just in case you need to take early retirement.

Tropico takes the addictive building-oriented gameplay of hits such as SimCity 3000 and Railroad Tycoon 2, combined with a healthy dose of Latin American political intrigue, and bundles it up in an easy-to-learn, hard to master, utterly addictive package.

Tropico is first and foremost a builder. Tropico provides over 100 structures to build, from hotels and spas for tourists to banana groves, sugar plantations and copper mines for food and basic exports, to rum distilleries and cigar factories for basic industry. Industry, mining, agriculture, or tourism, you choose to shape the economy to your vision. And don’t let your lust for Yanqui dollars overcome your concern for the plight of your people. (or they’ll overcome your palace guards and teach you a lesson in mob justice) As a precaution against such unpleasantness, may we suggest building the secret police headquarters for ferreting out and re-educating your misinformed dissidents?

Your island’s inhabitants are fleshed out individuals, most of whom support you as their leader (at least initially). They go about their daily business striving for happiness under your enlightened rule. They have homes, jobs and identities, and they like being safe, well-fed, employed and spiritually enriched. Plan your growth well, and you’ll have plenty of money to buy your people’s favour. Plan your growth poorly, and, well, there’s always martial law…

   
Features/Specifications
  • Tropico Retail Box
  • As the newly installed dictator of a mythical Caribbean island, your difficult and fascinating task is to lift your tiny nation out of poverty and civil unrest. Want to restore democracy? Go ahead, but keep your people happy or they will vote you out. Want to rule with the strong hand of the army? Achtung, baby, but the Church will be your enemy and the peasants may revolt. Whatever you decide, keep funnelling some money into that Swiss back account in case you need to take an extended vacation abroad.
  • You'll start a game with approximately 20 people on your island, but by a scenario's end, you may have as many as 500. All of these citizens will go about their daily lives without any direct intervention on your part. And their lives can be a visual delight, too. Professors look appropriately nutty, teamsters look like they're ready to knock off for a beer (or knock off your head), the ladies practicing the world's oldest profession look steamy and sultry, and so on.
  • Each person is an individual with over 40 unit attributes that will determine his or her motivations. These variables include the person's background (where he or she was born, educational level, economic environment in which he or she grew up) and the person's current status (whether he or she has adequate food, shelter, money, employment, entertainment, and more). Other attributes include overall happiness, happiness with your regime, likelihood of revolt, political liberty, place of upbringing, leadership, salary, job happiness, and much more. You'll be able to click on a person to check a lot of their attributes, although some factors will probably remain hidden and nebulous… just like life.
  • Another vital factor to balance will be the educational level of your people. If citizens are not adequately educated, they will not be able to perform some important jobs-grade schools, after all, don't turn out many doctors. On the other hand, university graduates will want jobs commensurate with their educational level, and if your economy doesn't supply those jobs, they'll be forced into jobs they don't want and their happiness levels will drop. Some might even emigrate to foreign countries where the opportunities are better. Jobs are classified into three educational categories: uneducated, high school, and college. Dockworkers, farmers, miners, prostitutes, and other (admittedly vital) basic workers can get by without any formal schooling. Shopkeepers, teachers, and priests, though, need at least a high school education. College-level workers include generals, bishops, bankers, doctors, and journalists.
  • Workers are also ranked by their skill levels in any given job. They start off with a skill level of zero, but can work up to level five. The more skilled they are in their jobs, the more productive they will be. A stable economy will help in this regard. If your economy fluctuates and too many workers flood one kind of industry, some seasoned pros will be forced to switch jobs and start over with a skill level of zero. Now, employment is the siren song of life, so don't worry about empty, echoing offices and silent factories. If you build an industry and lack workers for it (say, for example, a new hospital which has no local doctors), foreign workers can come to fill those slots. They're a bit of a problem, though-imported employees cost more and are more unstable politically. A better staffing option is to find workers the old fashioned way-get your people busy "makin' bacon" as the saying goes, and produce some babies. If the population is well fed, sheltered and happy, you'll experience a baby boom. Tropico citizens go through a normal life cycle, and you'll see them as children, then students and workers, and eventually retirees.
  • Finally, to back up your governmental strategy (and dictatorial whims), you'll be able to take some direct actions against your citizens. For instance, you can order your police (or other appropriate agent) to deport, spy upon, arrest, shoot, bribe, or brand as a heretic a troublesome person. If successful, you will incapacitate the targeted individual. The drawback, of course, is that your action will likely stir up resentment among the people, but what's a little unrest to a true leader like yourself? In addition to taking police action, you'll also be able to spend that government money and issue important edicts.
  • Infrastructures:
  • From bus stops to bordellos, all the necessities of a tropical empire are yours to allocate:
    Housing: tenements, houses, apartments, and luxury houses. Industry Lumber mills, food processors (packing houses, etc.), cigar factories, foundries, rum distilleries, and jewelry factories.
  • Farming: fisherman's wharves, farms (banana, coconut, citrus, corn, pineapple, coffee, sugar, and tobacco), and ranches (goat and cattle).
  • Mining: Offshore rigs, logging camps, and mines (iron, bauxite, copper, tin, gems, gold, and silver).
  • Resort: bungalows, cheap hotels, hotels, luxury hotels, pools, spas, gaming areas, tennis courts, casinos, and beach sites.
  • Entertainment: pubs, night clubs, restaurants, gourmet restaurants, souvenir shops, sports complexes, newspapers, radio stations, TV stations, and bordellos.
  • Infrastructure: docks, ports, airports, bus stops, taxi stands, truck depots, power plants, electric substations, and marinas.
  • Military: guard stations, barracks, mess halls, command centers, armoires, foreign military bases, military police stations, and secret police headquarters.
  • Government: palace (you'll start with this), a fortified palace, a capitol building, customs, embassies, and prisons.
  • Human Services: health clinics, hospitals, emergency shelters, marketplaces, banks, chapels, churches, cathedrals, high schools, and colleges.
  • Landscape: fountains, small gardens, trails, archaeological sites, plazas, statues, scenic outlooks, and golf courses.
  • Technical:
  • Tropico will be playable at resolutions up to 1600x1280, and in a nifty design move by PopTop, the interface will scale with the resolution. If you play at 1600x1280, the buttons and interface will be the same size as they would be if you were playing at 640x480. The only difference will be a more detailed, artistic look for the interface at higher resolutions.
  • ESRB Rating: Teen
    Content suitable for persons ages 13 or older.
Product Requirements
  • Windows 95/98/ME
  • Pentium II 266
  • 64MB RAM
  • 8X CDROM
  • DirectX compatible 3D accelerated video card
  • DirectX compatible sound card, Mouse, Keyboard
Informational Links
 
 
Back to Top Back to Descriptions