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Game Reviews

NBA Action 98

Highs
Players perform realistically; great motion capture work; free throws!

Lows
High system requirements; a bit behind the technology curve all around.

Final Verdict
If you can live without the glitz and glitter, the gameplay will win you over.

87%

Category: Sports

Published by: SegaSoft







Review courtesy of our friends at PC GAMER.

BoxIn the PC hoops stakes, EA Sports’ NBA Live series has ruled the roost for a long time now, and even though NBA Live 98 is a real doozy, there’s always room for some healthy competition. NBA Action 98, Sega’s first basketball outing on the PC, takes the ball right at EA Sports, and despite a few rookie mistakes, does a bang-up job of giving basketball fans another option.

One of the most noticeable mistakes is the lack of 3D hardware support. This game supports several resolution modes, but even at the highest setting of 640x480 with 16-bit color (which requires a P200 or better to get a decent frame rate), the on-court graphics, while good, don’t compare to Live 98. In the lower-res modes, things become a blocky, pixelicious mess, giving you fits while you try to follow the ball and your players’ positioning. The motion-captured moves, however, are outstanding. There are even "signature moves" for certain players. Real faces have been texture-mapped onto the players, and the height and girth of each is accounted for in the modeling. Again, while not quite up to Live 98’s standards, it’s a decent job all around.

Which brings us to the interface. While it’s not a sparkling example of efficiency or style (you can’t use the mouse for example, betraying the game’s console roots), it gets the job done, and allows you to tweak every facet of the game to your liking. You can also create your own teams and players with the easy-to-use editor, and the game will keep user records so you can keep track of your individual stats.

The most important area of any game is how well it plays, and this is where Action 98 struts its stuff. Sure, there are some problems that need to be addressed, but such is the case with every sports game (including Live 98). The most noticeable ones are being able to steal the ball from the computer too frequently, and computer-controlled players that have the shot-blocking ability of Manute Bol. The game clock moves a bit too slowly, so you’ll have to cut down the quarter length to the eight-minute mark. And at the highest difficulty level, the computer team has a marksman-like aim at the basket. This last aspect actually gives the game good longevity in the single-player mode, as it will take all your skill to hang with the computer opponents. The middle level of difficulty is quite challenging as well, and the intelligence of the players on the court is exceptional. They will find the open man with a pass, set monster picks to free up teammates, and play some tenacious defense. They will even throw a long outlet pass to a teammate streaking down court on the fast break; something that rarely occurred in Live 98. The most noticeable of the improvements over Live 98, however, is the presence of free throws. You can adjust the frequency of calls at the start of a game, and calls will be made for and against both human and computer-controlled sides. The CPU squad is still favored by the zebras (referees), but the discrepancy is tolerable. Multi-play supports as many as five players, but only at the same computer using daisy-chained controllers -- no LAN, modem, or Internet play is available.

NBA Action 98 is a game that has to be played to be appreciated. If you were to view Action 98 and Live 98 side by side, there would be no comparison when it comes to sheer production value. But you have to remember that EA Sports has been refining its basketball franchise for a few years now, and Sega’s game is a first effort, at least on the PC. The playability of both games is similar, with each having a few flaws, but the nod actually goes to Action 98, if only for the foul shooting. Kudos to Sega for making an extremely playable and fun game, and I hope that next year it can continue to improve on this solid effort and bring the technology up to date.