| Game Information: | Minimum Requirements: |
| Title: Indy Car II Racing | Processor: PowerPC Mac |
| Category: Sports/Racing Simulation | Power Mac Native?: YES |
| Publisher: Sierra; | RAM: 16 MB (8 MB available) |
| Price (retail): $49.95 | Display: 256 colors, 640x480 (14"+) display |
| Demo available: YES | Copy Protection?: None. |
| Advisory: Ages: 6+ | Other Requirements:15 MB hard disk space, double-speed CD-ROM Drive. |
| Reviewer recommends: | Reviewed using: |
| 80 MHz 601 PPC Mac | 6100/74 PPC |
| 10 MB available RAM | 24 MB RAM |
| 14-inch monitor | 17-inch AV monitor |
| Joystick (optional) | Gravis Firebird Joystick |

tracks range from the standard oval shape to the hairpin corners of a
street course. Each track holds its own unique environment and track width. The
track width can make for big differences when trying to pass a
computer-controlled car. The actual cars themselves don't simply crash into you.
They have decent artificial intelligence. For instance, they will try and avoid
a crash with you if they can, but they are not that quick to respond.
In the championship mode you race on all of the tracks. Your goal is to have the greatest amount of points by end of the season. As far as I could see there was no difficulty setting. If anything I wanted it to be easier! After playing the Al Unser, Jr. Racing game, I was unprepared for what was about to happen. I thought it would be another walk over. Wrong! It was difficult. If you can come in first at the end of the championship, I'll take my hat off to you. In fact, if you do, mail me and tell me how you did it.
I found the straight courses the easiest. The let me kick down the
accelerator and gave me a chance to open the engine up. Courses with tight
corners were frustrating, due to the fact that you are forced to stay in a low
gear.
After playing around in the garage and finding the "improvements" that you have just made are not helping as much as they should, perhaps you need to change the color of your car! Yes, you can change anything and everything in the Paintshop with 150 colors to choose from. Not only can you change five areas of the car, but you can change 10 areas on the racing outfit (clothing) and eight areas on the helmet! Okay, so you can change every possible item, but to my mind this is a bit silly. Changing eight parts on the helmet is not going to improve the game much because you never really see your own helmet. I could complain that they could have put this wasted effort somewhere else, but I would have a hard time selecting an area. Some music would have been nice though.
Even though the
game was developed and released with the PC versions, there are no signs of the
PC heritage. The problem at this point is the manual, which is grouped into two
parts: DOS players and Win95/Mac players. While I had no problems with the
manual, there were only two screenshots from the Macintosh version of the game.
In a 200 page manaul (yes, 200!) only two screenshots is missing the mark. But
we Macintosh users are used to it and to be honest, I had no problems in
figuring all of the stuff out.
You drive from a cockpit view (you have various external views if desired). The car is controlled by user-defined keys or you can choose to use a joystick. I decided to test my new Firebird joystick from Gravis. I gave up. The stick is not bad, I just found it easier to play this sort of game using the keyboard.
On the "PLUS" side:
On the "MINUS" side:
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Playability | Interface | Longevity | Stability |
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Value |
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| "Is it Worthy" Score: | 8.5 out of 10 |
See my addendum to this review for additional information.
Copyright © 1996 The Macintosh Gamer's Ledge. All rights reserved.