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Now, what do you have
against my shirt man! I think it’s pretty
slick. |
Game
Info
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Publisher Sierra Studios |
Developer Sierra Studios |
Genre Adventure |
Origin U.S. |
Number of
Players 1 |
Accelerated YES |
Release November 19, 1999 |
Minimum
Requirements P166 w/ 3D
accelerator P233 w/o 3D accelerator 32MB RAM 4X
CD-ROM |
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The guy down at the shop
told me I would look cool riding a motorcycle.
Unfortunately the only color they had left was baby puke
green. |
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Church is a safe place to
hide from all those vampires… I
hope… |
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Say fellows, how about we
drink two shots of tequila, drown our sorrows, throw up
in the alley, and forget our
problems? |
| Gabriel Knight III: Blood of the Sacred, Blood of the
Damned
Gabriel Knight III proves that adventure games still have
some life left in them.
December 3, 1999
It’s
been a long time coming; three and some years waiting for the sequel
of one of the most in-depth, story-rich adventures around. Those
days in ’96 were happy ones for us adventure gamers. Chanting our
spells (candle on rug, rug on candle), blissful in the knowledge
that adventure gaming is here to stay, firmly set in its position as
one of the leading genres. Little did we know that faith was about
to turn on us, and that before long we would have to glorify the
fact that a quality looking ‘classic’ adventure was even out on the
shelves. There's less than a month left ‘til the year 2000, and
finally it there it was - the third coming of the man, the legendary
Shadow Hunter… (drum roll)
The name is Knight, Gabriel Knight…
From these few words, the more perceptive of our readers can
safely deduce that the author of this text is a Gabriel Knight fan.
To be more precise, I could say I’m a huge fan of the creative mind
behind the projects, a very talented lady by the name of Jane
Jensen. Every serious adventurer has to appreciate a great story,
especially in a world of high speed, big budget entertainment, and
Jane delivers just that. In my mind, her stories are
absolutely the most thought over and well researched concepts that
can be found in the world of PC gaming today. It’s ok then to get
excited about getting your hands on Gabriel Knight III, but being a
big fan of the series, it’s all the more reason to be a bit tougher,
and critically sharper as well.
The Story: It All Began Many Centuries Ago…
After leading us through the Bavarian countryside in a story
about German royal blood, Wagner and werewolves, Jane decides to
turn our attentions to the small French village of
Rennes-le-Chateau, a controversial tourist town. The case begins
with Gabriel’s visit to a home of a dethroned Prince of Albany. The
Prince is plagued by fears for his only son’s safety, and as it
turns out, rightfully so. A secretive vampire sect manages to kidnap
the baby on the night when Gabriel was on guard, and the chase leads
to a heavy-handed bump on the head and the awakening in the hotel
room at Rennes-le-Chateau. Snooping around Gabriel soon learns about
the arrival of the tourist group at about the same time the chase
took place. There is something odd about them; they don’t act like
your usual bunch of holidaymakers… Little settlement of
Rennes-le-Chateau gives off that eerie Twin Peaks atmosphere: nice
and friendly on the outside, with a bunch of weird and unusual
things going on behind closed doors. The town seems to be known for
its rich history and a tourist attraction in the form of hidden
treasure. Nobody knows what that treasure might be, but some
speculate that it has something to do with The Order of the
Templars, and that elusive relic from the history of Christianity,
The Holy Grail.
Gabriel further finds out that somehow the kidnapping of Prince’s
son, the hidden treasure, the tourist group, Rennes-le-Chateau, and
The Holy Grail are all connected somehow, and that there is a deep
historical background to what could be otherwise interpreted as a
random set of events. As in her previous work Jane has done a whole
lot a research on the subject. Rennes-le Chateau is an actual place
in France, and some of the facts are based on an extensive research
of the area’s mythical history. Although we don't know if there are
any real vampires hanging around the town. Well, maybe Pierre
the shopkeep, but he's nice enough.
Gabriel’s Character, Tim vs. Dean, FMV vs. 3D
Before going on about the GK3’s set up, we should pause for a
while and contemplate on the general appearance of the Gabriel’s
character. A game that is as story driven as this one needs to be
able to personalize the gamer as much as possible with the main
character. Supporting actors are also very important in terms of how
well they carry the story (Grace and Detective Mosely are back), but
Gabriel is the one that we need to relate to in order for a feeling
of fantasy to be complete. Now, I wonder… has the voice of Tim Curry
(also used in GK1) managed to make the Gabriel character more
admirable and likeable? In my opinion, the answer should be a
resounding NO! Gabriel Knight, in a strong contrast to “The Beast
Within,” sounds more like a hideous mix of Forest Gump and Scarlet
O’Hara than a sharp-witted Shadow Hunter. Where GK2 succeeded in the
glorious manner with which Dean Erickson played the role of Mr.
Knight, Blood of The Sacred, Blood of The Damned fails in most part,
with a cold and over exaggerated interpretation of the southern
accent. I don’t know if it is because of the shift to 3D polygonal
characters, or not being able to ‘read’ the faces correctly, but
Gabriel looses some of that warmth and charm that has been his
trademark in the previous title.
Having in mind what a classical adventure like Gabriel Knight is
supposed to be, I wonder if the move to 3D brought more advances or
set backs to the series. 3D hardware is not yet ready to depict the
emotions and feelings in the way actors can (read: low polygon
counts), and although 3D environments give more freedom to the
player, even in a conventional point and click games, it is doubtful
they can bring the character and the story closer to the player.
Making GKIII a 100% FMV adventure wouldn’t be a smart move at this
day in age, but a mix of 3D with FMV cutscenes with Dean Erickson as
Gabriel… hmm… I wonder.
Interface Me When I'm Talking To You
Blood of The Sacred, Blood of the Damned is divided into three
separate days. Every day is then separated by hours, represented by
chapters in the story. Events, such as the passing of time, are
triggered by player’s actions, which means that the story will
advance to the next chapter right after you’ve solved all the
puzzles and seen the dialogues. That makes the game play pretty
linear, although certain actions can be passed on to another chapter
or left out all together. In order for hours to change, all the
important things intended for the particular time period must
happen, and supporting characters will go about their business only
after the chapter has ended.
In essence GKIII is still a point and click adventure. First of
the new additions is the change to 3D characters and environments.
With it comes the possibility of moving Gabriel in all directions by
a click of a mouse. Also new (and I've never seen this before) is an
autonomous first-person camera view. In order to inspect a certain
area in the game, player can rotate the field of view in all axis,
independently from Gabriel’s model. The whole idea works pretty well
in point and click settings, although it does take some time to
learn how to adequately cover all the angles. Luckily, using the
pre-set still camera views (nice touch), accessible by right
clicking anywhere on the screen, should solve this problem.
The game’s inventory interface, on the other hand, is pretty
clunky and annoying. Hitting the ‘I’ key will bring up the
inventory, but it would be a whole lot easier if a drag and drop
option was available. Using the favorite adventurer’s chanting spell
-- rug on candle, candle on rug -- can get pretty tedious after
clicking ‘select’, and then ‘use’ on a few objects. One other thing
making the game play less fun than its predecessors is the slow
manner in which Gabriel moves around the screen. It’s a shame
programmers didn’t include the double click option, so that our hero
could run across the screen, speeding things up a bit. Apart from
that and a few interface glitches, we could say that the game’s set
up is okay, especially with the introduction of the refreshing,
independent first person camera.
A Few Words on The Puzzles
In comparison to the previous Gabriel Knight titles, the job of
puzzle solving requires paying a lot more attention to details. It’s
possible to miss an important clue thinking it’s a pre-programmed
background routine (i.e. a motorcycle driving by). Also, some of the
problems are managed by clicking on the right spot at the right
time, kind of like the werewolf killing sequence in “The Beast
Within”.
An evidence of the growing techno-mania, even amongst the Shadow
Hunters, is the introduction of Sydney. “Sydney” is a computer
program, created by Grace’s brother to be used for logical analysis
and research. In other words it’s a good way to introduce logical
puzzles, and data research into the game without affecting the game
play too much. Considering GKIII remains a classic point and click
adventure, the rest of the puzzles are concentrated predominantly
around wits and that old, tedious ‘candle on the rug’ process. Then
again, who said that adventure games are supposed to be a stroll in
the park? The great joys of the genre come with the frustrations of
being completely stuck on a problem ... it’s a package deal. It
makes finding a solution all that much more fun. Blood of the
Sacred, Blood of the Damned has plenty of such moments in store, and
it promises a good deal of both fun and frustration while we unfold
the hidden mysteries of the past.
In a Nutshell
Overall, the game is a welcome change for the action-heavy PC
market. With its original story and the hard work put into
development, it’s bound to find its pool of fans. The huge success
of Gabriel Knight 2: The Beast Within, and the reputation of the
author, Jane Jensen, give all the more reasons to feel that Gabriel
Knight 3 will achieve commercial success. On the downside, the fans
of Gabriel Knight 2 will be disappointed to know that the sequel
doesn’t immerse the player as much into the story. It is unlikely
that Blood of The Sacred Blood of The Damned will reach the status
of its predecessors.
-- Uros Jojic
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