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SpotScore 7.8 Gameplay: 8 Graphics: 6 Sound:
8 Value:
9 Reviewer's
Tilt: 8 Difficulty: Hard Learning Curve:
2
hrs
|
| The third chapter in
Sirtech's Realms of Arkania series, based on the German pen-and-paper
role-playing game Das Schwartze Auge, is a reminder of just how
captivating an RPG can be. Though it packs its fair share of flaws and
shortcomings, Shadows over Riva offers a long, challenging, compelling
quest and just about all the stats, weapons, spells, and monsters that you
could ever want. Creating a party to explore the city of Riva is an
amazingly intricate process. Though you can jump right in with a premade
sextet of heroes, sitting down and carefully rolling up a half-dozen
warriors and magic-users proves one of the highlights of the game.
Statistics uncommon to other role-playing games, such as courage and
intuition, are regarded with the same importance as strength and wisdom;
in turn, negative statistics, ranging from acrophobia to violent temper,
must be determined. As the character increases in proficiency, he will
improve in a number of different abilities from swordsmanship to dancing,
while at the same time conquering his debilitating traits. The character
classes you choose from are also out of the ordinary and include
huntresses, jesters, witches, and more. You will encounter many
interesting characters over the course of the quest (an executioner and a
madam to name a couple), and here the low-resolution display proves
particularly painful as the onscreen text is blocky and somewhat difficult
to read. Combat plays out in a turn-based isometric perspective, which
will feel comfortable for those who've played pen-and-paper RPGs using a
hex map and miniatures. Unfortunately, the combat interface itself is
ineffective, as a large pop-up window appears for each character and lists
his available options, meanwhile obscuring most of the screen. If you can
acquaint yourself with the interface, though, you'll find the battles
themselves to be exciting and enjoyable. And if the tactical combat isn't
your thing, you can always let the computer take over for you. Shadows
over Riva looks much like its 1994 predecessor, Star Trail. Indeed, some
of the graphics are lifted straight out of the older game. The result is a
less than state of the art appearance. The game is played in large part
via a free-moving first-person perspective, which is considerably simpler
to navigate with keyboard than mouse. The 3-D terrain shows the vast scale
of the city of Riva well. However, this view is entirely devoid of any
activity, as conversations and battles exist in completely different and
disjointed environments, thus downplaying the immersive nature of the
first-person view. And while the 3-D navigation window looks attractive
enough, with fog and flickering torch light effects as well as realistic
texture maps, the combat system shows real signs of age - the little party
members crowd each other and are difficult to manage when packed tightly
together. At other times, Shadows over Riva's graphics are outstanding.
The huge, animated portraits of many of the nonplayer characters you'll
encounter throughout the game are fantastic. Surprisingly inspired sound
effects, as well as a superb (albeit repetitive) orchestral CD-audio score
make up lost ground where the graphics fall short. Shadows over Riva is an
aesthetic mishmash and, as a result, requires some real getting used to.
This game is by no means a technological marvel, so those seeking the
highest quality 3-D and special effects need not apply. In turn, you
mustn't expect to be able to jump right into Riva unless you're familiar
with the previous games, as it plays quite differently from most RPGs.
Both a print and an online manual are included in the package and will
make life easier as you learn its nuances, but ultimately Riva requires
patience and commitment, much like all great games of its kind. Shadows
over Riva pulls absolutely no punches as a role-playing game, and fans of
the genre hungering for a new title to work through need look no further
for their fantasy fix.
By Greg Kasavin
Posted 06/04/97 01:39:15 PM
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