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Are
You Afraid of
the Dark? The Tale of Orpheo's Curse
Viacom
Reviewed by Rosemary Young (April 1995)
Another
game in the dark and scary mould, and this one lives up to
expectations.
Are You Afraid of the Dark? The Tale of Orpheo's Curse, is based on
a television series which I haven't seen but, as with this game, I
expect it is hosted by a group of teenagers from the 'Midnight Club',
and aimed at the 'young adult' market.
The Midnight Club is a secret society that meets around a campfire
to share stories of ghosts and ghouls. To join you must have a
suitable story to relate and in the game you play the parts of two
aspiring members, Alex and Terry, (brother and sister), and
tell/re-live their story of exploring the old derelict theatre named
Orpheo's Palace.
The night is dark and you find yourself standing outside the
ghostly theatre. The front door is locked and your first task is to
get in. After some searching you find the stage door. It's also
locked, but when you turn away it mysteriously opens and, if you are
not already scared out of your wits, in you go.
Meet your adversary
In the gloom you are met by a gleeful Orpheo who says that he has been
waiting just for you to assist him in his magic act that very night.
The door clicks shut and suddenly brother and sister are parted. Alex
is whisked away to become a temporary prisoner whilst Terry is
deposited in the bowels of the theatre in the Museum of Nature's
Horrors.
You begin the adventure playing Terry and, with the help of the
theatre plan that comes with the game, you must locate your brother
and then find a way to break Orpheo's curse, thus avoiding capture and
being flung into limbo forever by the dreaded magician's tricks.
As you wander around the suitably scary theatre with its wax works
museum, you will meet grizzly figures that come to life, and ghosts
and skeletons that will do their best to scare you to death. After you
have played as Terry for a while and freed your brother, you will then
get a chance to play as Alex and meet another collection of ghouls as
you tour the creaking catwalks and explore the graveyard.
However, not all the inhabitants of Orpheo's Palace are malevolent,
some are 'good guys' who will beg you to free them from their
imprisonment, and give you important information so that you can break
the curse.
The interface is perfectly simple, just point and click. There are
useful objects to collect, too, and there is no need to actually work
out what to do with them. When the time comes for you to use them the
cursor will turn into a key or whatever, and the lock will click open.
At first I was sceptical of this feature and thought it would make the
game too easy, but after playing for a while there was enough
exploration, and sufficient clues to follow, that I hardly noticed I
wasn't manipulating inventory objects.
Search carefully
You must try every door, locate secret rooms, and listen to the hints
of the ghostly inhabitants in order to solve the puzzles. Once or
twice you'll be hounded by the theatre's more energetic creatures, and
though the sound track is perfectly atmospheric, it really comes into
its own during these sequences. I was chased by a skeleton into a room
where I slammed the door. Truly, my heart was racing with the pounding
music - opening that door again was quite a trial. Although, I confess
this happened rarely and escaping pursuers wasn't simply a matter of
speed, you actually had to figure out how to be rid of them. And,
don't worry, if you get caught and flung out of the game, the gang at
the Midnight Club will give you a good hint on how to save your skin
and deposit you back in the theatre to try again.
I can only conclude that this is a wonderful game for 'brave young
adults', and I know quite a few 'older' adults as well who wouldn't be
too averse to exploring this haunted theatre. Turn off the lights for
this one, and good luck.
Copyright(c) Rosemary Young 1995. All rights reserved.
System requirements:
386/33 (486/50 recommended), 4MB RAM (8MB recommended),
CD-ROM, mouse.
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