Do you crave
high speed 3D graphics and rich colourful scenes at a
competitive price? nVidia, one of the largest graphic
chipset vendors in the world hopes to deliver on that
dream. Their new product, the GeForce-2 MX will offer
extreme performance and rendering for a fraction of the
cost of comparable cards. With features such as
photorealistic image quality, high fill rates, hardware
transform and lighting, and advanced rendering
techniques, it promises to be an exciting product for
all computer users, whether desktop user or high end
gamma.
The MX series of GeForce-2 cards
carries over the great options of its earlier siblings
and even expands the list with exciting new rendering
techniques, such as a second generation Graphical
Processing Unit (GPU). The MX is not only a high end 3D
accelerator, but is a complete graphics and video
solution. The high quality 350 MHz RAMDAC ensures a
crystal clear, high resolution display. The integrated
High-Definition Video Processor (HDVP) supports the new
ATSC HD format at over 60 frames per second. Combined
with the high quality DVD playback, it is easy to
understand how the GeForce-2 MX will affect the graphics
marketplace.
Features/Specifications
256 bit GPU +
GeGorce2 Graphics Power + 64MB + Video Input +
Motion Capture + Video Editing + TV-Out
Second generation
transform and lighting engine: Provides a more
powerful and balanced PC platform by offloading
graphics-intensive workload from the CPU.
Digital Vibrance
Control: Provides crisp, bright visuals. Allows
users to manage the digital Bitstream between the
graphics pipeline and the display subsystem.
nVIDIA Shadind
Rasterizer(NSR): Brings material properties to life
with advanced per-pixel shading capabilities.
High Performance 256
Bit 2D/3D graphics architecture
32 Bit Z and
Stencil buffer
Up to 16.7M Colours
(32bpp True Colour)
60-240Hz Refresh
Rates
DirectX and S3TC
texture compression
AGP 2X/4X with Fast
Writes and Execute Mode
32/64 MB video
frame buffer
Integrated 350MHz
RAMDAC, resolution up to 2048 x 1536 @75Hz
20M triangles/sec
through T&L and setup
nVIDIA Shading
Rasterizer (NSR) featuring
2.8 GB/sec memory
bandwidth
Full acceleration
for Microsoft DirectX 7 and OpenGL 1.2 ICD.